A set of three buildings (say, hops farm – brewer – inn) is enough to provide for most basic units. On the economic side, the supply chains are short. SC2 pulls out two tricks to try to make everyone happy. The Stronghold series is not unique in struggling to find this balance. The key is to give both types of players enough of what they like, without forcing them to do too much of what they don't. The problem is that the kind of player who likes to build economies does not like to fight much, and tactical geniuses are bored building supply chains. The decisions driving play are the same as any strategic-level game – guns or butter – but on a smaller, more local level. On the other, there are battles to be fought. On the one hand, there is an economy to run. On the face of it, a medieval castle simulation sounds like a good idea. The Stronghold series has bounced around in the intersection of castle-sim and tactical battles for a while now, and it looks like SC2 has found a playable compromise between the two. “Stronghold Crusader 2” (SC2) is the sequel to the not-bad “Stronghold: Crusader” (we shall not speak of “Stronghold: Crusader Extreme”). Well, not if Firefly Studios has anything to say about it.
Stronghold crusader hd review Pc#
It didn't quite turn out that way, and it is now obvious that the future of PC gaming will be entirely “Call of Duty” and “Medal of Honor” clones. It wasn't all that long ago that it looked like the future of PC gaming was going to be an endless series of “Warcraft”, “Command and Conquer”, and “Age of Empires” clones. RTS games just don't rule the world the way they used to.